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EVENT

Relic Raid

Daily, 20:00–21:00. No defenses, no losses, and flight time cut to one fifth.

Last updated 2026-09-04

One hour, every evening

Every day from 20:00 to 21:00 (Korean time) an ancient relic opens at orbit 17. Send fleets to raid it, build up contribution, and the reward arrives in one payment when the event closes.

ItemDetail
WindowDaily 20:00 – 21:00 (KST)
CoordinateOrbit 17 (orbit 16 is deep space)
DefensesNone — anyone can attack
Fleet lossesNone
Flight timeOne fifth — the same for every hull and distance
PayoutAll at once when the event closes
The only content with no downside

No defenses, no losses — pure gain. That makes the one-hour window the only real constraint. With flight time at one fifth, a short hop lets you run it two or three times.

What it pays

Your score is the total resource value of the fleet you commit. The reward is 15% of that score, split across the three resources.

ResourceShareAt a score of 1,000,000
Metal50%75,000
Crystal30%45,000
Gas20%30,000
Total15%150,000

Gas is a generous 20% here on purpose. Gas is fleet fuel, so what you earn this run pays for the next one.

Tech fragments

Each attack has a 2% chance of 1–10 unknown tech fragments. They are separate from the resource reward; the rolls accumulate and are paid out with the resources when the event ends.

Expeditions give 3–8, so the ceiling here is higher — but at 2% you need to take part regularly for it to mean anything.

Orbit 17 is relic-only

Only the Relic Raid mission can target orbit 17. Scouting, transport, deploy, colonize and everything else is refused — it is an event coordinate, not a planet.

Ways to lose out

Then the pirates come

The Relic Raid closes at 21:00, the Pirate Raid warning appears at 21:10, and the fighting starts at 21:30. That leaves you twenty minutes to spend relic loot on defenses.