All 13 hulls
These are base values before research. Weapons Forging, Shielding and Armor each add 10% per level to attack, shields and structure.
| Ship | Metal | Crystal | Gas | Attack | Shield | Structure | Cargo | Speed |
|---|---|---|---|---|---|---|---|---|
| Cargo Runner | 2,000 | 2,000 | 400 | 5 | 10 | 4,000 | 5,000 | 5,000 |
| Heavy Hauler | 6,000 | 6,000 | 1,200 | 5 | 25 | 12,000 | 25,000 | 7,500 |
| Arkship | 10,000 | 20,000 | 10,000 | 50 | 100 | 30,000 | 7,500 | 2,500 |
| Spark | 3,000 | 1,800 | 600 | 50 | 10 | 4,000 | 50 | 12,500 |
| Ember | 6,000 | 4,000 | 1,200 | 150 | 25 | 10,000 | 100 | 10,000 |
| Wanderer | 25,000 | 15,000 | 5,000 | 700 | 400 | 35,000 | 800 | 15,000 |
| Steel Bastion | 45,000 | 27,000 | 9,000 | 1,000 | 200 | 60,000 | 1,500 | 10,000 |
| Shatterer | 60,000 | 50,000 | 15,000 | 2,000 | 500 | 110,000 | 2,000 | 5,000 |
| Fallen | 50,000 | 30,000 | 15,000 | 1,000 | 500 | 75,000 | 500 | 4,000 |
| Scavenger | 10,000 | 6,000 | 2,000 | 1 | 10 | 16,000 | 20,000 | 2,000 |
| Watcher | 0 | 1,000 | 0 | 0 | 0 | 1,000 | 5 | 100,000,000 |
| Custom Warship | 150,000 | 100,000 | 30,000 | 300 | 1,000 | 150,000 | 2,000 | 7,000 |
| Doomstar | 5,000,000 | 4,000,000 | 1,000,000 | 200,000 | 50,000 | 9,000,000 | 1,000,000 | 100 |
The Watcher's speed of 100,000,000 is not a typo. Scouting is only useful if it arrives immediately, so the value is deliberately absurd.
What each ship is for
- Cargo Runner — Light hauling. Small loads, quickly.
- Heavy Hauler — The workhorse of plunder and supply.
- Arkship — The colony ship that plants your flag.
- Spark — A cheap mainline fighter. Push with numbers.
- Ember — A Spark hunter that clears swarms with rapid fire.
- Wanderer — A fast medium capital. Strong on fighters, weak to heavies.
- Steel Bastion — The backbone of the line. Thick armor, heavy guns.
- Shatterer — A long-range sniper that pierces capitals.
- Fallen — A bomber built to break defenses.
- Scavenger — Collects debris from the battlefield.
- Watcher — An ultra-fast scouting probe. Cheap and overwhelmingly quick.
- Custom Warship — A warship you design yourself. Modules change what it is.
- Doomstar — A weapon the size of a planet.
Rapid fire — the heart of combat here
Certain ships fire several times in one round against certain targets. That
is rapid fire. A value of N means that after firing there is an
(N−1)/N chance to fire again, and it chains. This is
why composition beats raw numbers.
| Attacker | Target | Rapid fire |
|---|---|---|
| Ember | Spark | 3 |
| Wanderer | Spark | 6 |
| Shatterer | Steel Bastion | 6 |
| Shatterer | Wanderer | 4 |
| Shatterer | Beam Refiner | 10 |
| Most ships | Watcher | 5 |
Spark swarms are slaughtered by Embers and Wanderers; Wanderers and Steel Bastions fall to Shatterers. Send a fleet without knowing what is on the other side and you lose one-sidedly with the same resources. That is what scouting is for.
Combat ends after six rounds
- At most 6 rounds. If both sides still stand, it is a draw and the attacker withdraws.
- An attack below 1% of the target's shield bounces off. That is why swarms of small hulls cannot scratch a capital ship's shields.
- A damaged ship can explode at the start of the next round; the lower its structure, the likelier it is.
- Above 60,000 total units the engine switches to aggregate mode. A million-ship battle resolves in milliseconds, though individual randomness is approximated.
Debris — what is left on the field
30% of the cost of every destroyed ship stays in orbit as debris. Defenses leave none. You collect it with Scavengers, and whoever arrives first takes it. Third parties circling a big battle for the debris is a normal sight.
Defenses destroyed in fleet combat come back at 80%. Having defenses means that being raided does not cost you much to rebuild. Defenses destroyed by missiles do not repair, however.