STARFORGE › Game Guide › Ships and Combat
GUIDE 04

Ships and Combat

Numbers do not win fights — matchups do. Miss the rapid fire and you lose with an equal fleet.

Last updated 2026-09-04

All 13 hulls

These are base values before research. Weapons Forging, Shielding and Armor each add 10% per level to attack, shields and structure.

ShipMetalCrystalGasAttackShieldStructureCargoSpeed
Cargo Runner2,0002,0004005104,0005,0005,000
Heavy Hauler6,0006,0001,20052512,00025,0007,500
Arkship10,00020,00010,0005010030,0007,5002,500
Spark3,0001,80060050104,0005012,500
Ember6,0004,0001,2001502510,00010010,000
Wanderer25,00015,0005,00070040035,00080015,000
Steel Bastion45,00027,0009,0001,00020060,0001,50010,000
Shatterer60,00050,00015,0002,000500110,0002,0005,000
Fallen50,00030,00015,0001,00050075,0005004,000
Scavenger10,0006,0002,00011016,00020,0002,000
Watcher01,0000001,0005100,000,000
Custom Warship150,000100,00030,0003001,000150,0002,0007,000
Doomstar5,000,0004,000,0001,000,000200,00050,0009,000,0001,000,000100

The Watcher's speed of 100,000,000 is not a typo. Scouting is only useful if it arrives immediately, so the value is deliberately absurd.

What each ship is for

Rapid fire — the heart of combat here

Certain ships fire several times in one round against certain targets. That is rapid fire. A value of N means that after firing there is an (N−1)/N chance to fire again, and it chains. This is why composition beats raw numbers.

AttackerTargetRapid fire
EmberSpark3
WandererSpark6
ShattererSteel Bastion6
ShattererWanderer4
ShattererBeam Refiner10
Most shipsWatcher5

Spark swarms are slaughtered by Embers and Wanderers; Wanderers and Steel Bastions fall to Shatterers. Send a fleet without knowing what is on the other side and you lose one-sidedly with the same resources. That is what scouting is for.

Combat ends after six rounds

Debris — what is left on the field

30% of the cost of every destroyed ship stays in orbit as debris. Defenses leave none. You collect it with Scavengers, and whoever arrives first takes it. Third parties circling a big battle for the debris is a normal sight.

80% of defenses repair themselves

Defenses destroyed in fleet combat come back at 80%. Having defenses means that being raided does not cost you much to rebuild. Defenses destroyed by missiles do not repair, however.