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GUIDE 05

Defenses

You do not build them to win. You build them so raiding you is not worth it.

Last updated 2026-09-04

The 12 emplacements

Defenses need no crew, and 80% of them repair automatically after fleet combat. Once built, they cost you almost nothing to keep.

DefenseMetalCrystalGasAttackShieldStructureWhat it does
Flak Battery3,2001,92064072201,700A cheap basic gun. Holds by weight of numbers.
Beam Refiner2,4001,44048090251,700Cost-effective first line.
Heavy Beam Refiner9,6005,7601,9202251006,800Thicker armor and more firepower.
Ion Etcher3,2009,6006401355006,800A heavy shield that endures fire for a long time.
Mag Barrel32,00024,0006,40099020029,750Coil-accelerated. Very high damage per shot.
Rail Ejector56,00040,00012,8001,71025051,000High penetration — punches through thick armor.
Plasma Forger80,00080,00048,0002,70030085,000Hurts any fleet badly.
Void Photon Cannon480,000320,000160,00013,5002,000340,000The top of the fixed-emplacement line.
Small Shield Dome16,00016,0003,20012,00017,000One per planet. Adds shielding.
Large Shield Dome80,00080,00016,000110,00085,000One per planet. Adds enormous shielding.
Interceptor Missile1,500900300118,000Shoots down incoming missiles.
Spear of Ruin15,0009,0003,00040,00005,000Strikes enemy defenses directly. They do not repair.

Defenses have matchups too

It is not only attackers that get rapid fire — turrets fire repeatedly at specific ships. What you should build depends on what is coming.

DefenseTargetRapid fire
Flak Batterynone — it holds by weight of numbers–
Beam RefinerSpark5
Heavy Beam RefinerEmber4
Ion EtcherWanderer3
Mag BarrelSteel Bastion / Shatterer3 / 2
Rail EjectorWanderer / Steel Bastion3 / 2
Plasma ForgerSteel Bastion / Shatterer / Fallen3 each
Void Photon CannonSteel Bastion / Shatterer / Doomstar / Fallen5 / 4 / 3 / 3

The cheap Beam Refiner shreds Spark swarms with five shots a round. Building only expensive turrets is not always right — and the Flak Battery has no matchup at all; it exists to add firepower cheaply.

How much defense is enough

The point of defenses is not to win — it is to make the maths not work for the attacker. They lose ships; you get 80% back. If there is nothing in it for them, they stop coming.

Watch for the Fallen

The Fallen is a bomber built to break defenses, with rapid fire against fixed emplacements. If your opponent fields them, a wall of turrets will not hold — from there you need a fleet.

Missiles

The Spear of Ruin strikes an enemy planet's defenses directly. With 40,000 attack it destroys turrets outright, and anything it kills does not auto-repair. The Interceptor Missile shoots them down one for one. They are cheap — keep plenty.